Home
Release Info
Documentation
License
Download
Build Instructions
Examples
News
Underlying Toolkits
Related Links
Main Page
Class Hierarchy
Alphabetical List
Compound List
File List
Compound Members
File Members
PmtDefinitionTypes.h File Reference
This graph shows which files directly or indirectly include this file:
Variables
const char *const
PMT_TYPE_INT8
= "byte"
const char *const
PMT_TYPE_UINT8
= "unsignedByte"
const char *const
PMT_TYPE_INT16
= "short"
const char *const
PMT_TYPE_UINT16
= "unsignedShort"
const char *const
PMT_TYPE_INT32
= "int"
const char *const
PMT_TYPE_UINT32
= "unsignedInt"
const char *const
PMT_TYPE_BOOLEAN
= "boolean"
const char *const
PMT_TYPE_FLOAT
= "float"
const char *const
PMT_TYPE_DOUBLE
= "double"
const char *const
PMT_TYPE_STRING
= "string"
const char *const
PMT_TYPE_COMPOSITE
= "composite"
const char *const
PMT_TYPE_ANONYMOUS
= "anonymous"
const char *const
PMT_TRUE_TYPE_INT8
= "char"
const char *const
PMT_TRUE_TYPE_VINT8
= "vector<char>"
const char *const
PMT_TRUE_TYPE_UINT8
= "unsigned char"
const char *const
PMT_TRUE_TYPE_VUINT8
= "vector<unsigned char>"
const char *const
PMT_TRUE_TYPE_INT16
= "short"
const char *const
PMT_TRUE_TYPE_VINT16
= "vector<short>"
const char *const
PMT_TRUE_TYPE_UINT16
= "unsigned short"
const char *const
PMT_TRUE_TYPE_VUINT16
= "vector<unsigned short>"
const char *const
PMT_TRUE_TYPE_INT32
= "long"
const char *const
PMT_TRUE_TYPE_VINT32
= "vector<long>"
const char *const
PMT_TRUE_TYPE_UINT32
= "unsigned long"
const char *const
PMT_TRUE_TYPE_VUINT32
= "vector<unsigned long>"
const char *const
PMT_TRUE_TYPE_BOOLEAN
= "bool"
const char *const
PMT_TRUE_TYPE_VBOOLEAN
= "vector<bool>"
const char *const
PMT_TRUE_TYPE_FLOAT
= "float"
const char *const
PMT_TRUE_TYPE_VFLOAT
= "vector<float>"
const char *const
PMT_TRUE_TYPE_DOUBLE
= "double"
const char *const
PMT_TRUE_TYPE_VDOUBLE
= "vector<double>"
const char *const
PMT_TRUE_TYPE_STRING
= "string"
const char *const
PMT_TRUE_TYPE_VSTRING
= "vector<string>"
const char *const
PMT_TRUE_TYPE_WSTRING
= "wstring"
const char *const
PMT_TRUE_TYPE_VWSTRING
= "vector<wstring>"
const char *const
PMT_TRUE_TYPE_COMPOSITE
= "composite"
Variable Documentation
const char* const PMT_TRUE_TYPE_BOOLEAN = "bool"
const char* const PMT_TRUE_TYPE_COMPOSITE = "composite"
const char* const PMT_TRUE_TYPE_DOUBLE = "double"
const char* const PMT_TRUE_TYPE_FLOAT = "float"
const char* const PMT_TRUE_TYPE_INT16 = "short"
const char* const PMT_TRUE_TYPE_INT32 = "long"
const char* const PMT_TRUE_TYPE_INT8 = "char"
const char* const PMT_TRUE_TYPE_STRING = "string"
const char* const PMT_TRUE_TYPE_UINT16 = "unsigned short"
const char* const PMT_TRUE_TYPE_UINT32 = "unsigned long"
const char* const PMT_TRUE_TYPE_UINT8 = "unsigned char"
const char* const PMT_TRUE_TYPE_VBOOLEAN = "vector<bool>"
const char* const PMT_TRUE_TYPE_VDOUBLE = "vector<double>"
const char* const PMT_TRUE_TYPE_VFLOAT = "vector<float>"
const char* const PMT_TRUE_TYPE_VINT16 = "vector<short>"
const char* const PMT_TRUE_TYPE_VINT32 = "vector<long>"
const char* const PMT_TRUE_TYPE_VINT8 = "vector<char>"
const char* const PMT_TRUE_TYPE_VSTRING = "vector<string>"
const char* const PMT_TRUE_TYPE_VUINT16 = "vector<unsigned short>"
const char* const PMT_TRUE_TYPE_VUINT32 = "vector<unsigned long>"
const char* const PMT_TRUE_TYPE_VUINT8 = "vector<unsigned char>"
const char* const PMT_TRUE_TYPE_VWSTRING = "vector<wstring>"
const char* const PMT_TRUE_TYPE_WSTRING = "wstring"
const char* const PMT_TYPE_ANONYMOUS = "anonymous"
const char* const PMT_TYPE_BOOLEAN = "boolean"
const char* const PMT_TYPE_COMPOSITE = "composite"
const char* const PMT_TYPE_DOUBLE = "double"
const char* const PMT_TYPE_FLOAT = "float"
const char* const PMT_TYPE_INT16 = "short"
const char* const PMT_TYPE_INT32 = "int"
const char* const PMT_TYPE_INT8 = "byte"
const char* const PMT_TYPE_STRING = "string"
const char* const PMT_TYPE_UINT16 = "unsignedShort"
const char* const PMT_TYPE_UINT32 = "unsignedInt"
const char* const PMT_TYPE_UINT8 = "unsignedByte"
Last Updated: March 12, 2003 (rlr)
Copyright © 2003 Eastman Kodak Company All Rights Reserved.